![]() Now Goyo/his team are responsible in all situations. FIXED – Currently, if Volcan shield explodes and kills the hostage, the player that detonated the explosion is responsible. ![]() One doorframe = one deployable shield.įIXED – Deployable shields cannot be attached onto two doors that are close to each other.įIXED – Player is unable to attach a shield on a door after a previous shield was attached to it and destroyed.įIXED – Weapon rotation and lean transition times are out of sync.įIXED – Switching between spectating the owner of a drone and the drone can remove SFX of jammed drones and pest SFX. BUG FIXES GAMEPLAYįIXED – Reloading of an extra shell in all non–magazine fed shotguns.įIXED – Frag grenades remains in the player's hands if you attempt to ADS and use the gadget before the ADS animation completes.įIXED – Nitro cell sometimes wont detonate.įIXED – Reinforcing a wall after attaching a shield in a nearby door way will destroy the shield.įIXED – Full ADS accuracy is not attained when ADS animation is completed.įIXED – While vaulting, ADS is misaligned for operators with ballistic shields.įIXED – ADS shooting animation is delayed after sprinting when angled grip is equipped,įIXED – Advance deployment gauge does not match the real deployment time of the Deployable shield V2.įIXED – Quickly switching between secondary and primary gadgets will cancel the deployment animation.įIXED – Improper breach charge explosion can result in damage or death of players on deploying end.įIXED – Detonating a "Breach Charge" does not pull operator out of ADS.įIXED – Breach charges can kill a player through a soft wall that was not destroyed.įIXED – Two shields can be placed within the same double doorframe. We’ll provide an updated timeline for these changes when they are closer to release. Player Comfort – New surrender parameters.Player Behavior – RFF Squad management.Player Behavior – Playlists lock after leaving a ranked game.RFF: We have delayed the following updates while we work on a few things. This is an update to the animation only and recoil has not changed. The resulting effect is that there is less perceived shaking when ADS. SMG Recoil Animation Update - With Ember Rise we updated the SMG animations and now each one has it's own unique set of animations. G8A1 magazines (IQ and Amaru) increased to 301 (up from 201) in PvP.Goyo – Fire from Volcan Shield fire AoE duration lowered to 10s (previously 12s).Slightly increased vulnerability radius of deployable shields and Volcan shields to explosives.Hostage position in 2F Theatre room on Coastline has been moved to in front of the TV.Casual playlist still at 5s defuse timer. Defuse timer changed to 7 seconds (from 5s) for both Ranked and Unranked playlists.BALANCINGįor full details and insights into the Y4S3 balancing changes, please see our Pre-Season Designer’s Notes. ![]() Below you will find the additional patch notes for Operation Ember Rise. Many changes have been made over the course of the Ember Rise Test Server period.
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